/*
* Copyright (c) 2010 Michael Collins
*
* This file is part of TerraFirma.
*
* TerraFirma is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* TerraFirma is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with TerraFirma.  If not, see <http://www.gnu.org/licenses/>.
*/
#include "vehicle.h"

namespace game
{

    Vehicle::Vehicle()
    {
        //ctor
    }

    Vehicle::Vehicle(const fixedpoint::vec2d& p, const fixedpoint::vec2d& d, const char* n) :
        Physics_Entity(p,d,n)
    {
        //ctor
    }

    Vehicle::~Vehicle()
    {
        //dtor
    }

}
